Underneath the Skin V.2 |
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Voice Inside My Head |
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Cell in the New Body |
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Four Eyes |
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Textile |
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Simulacra On-line virtual installation 3D space explores the virtual realities of meat-space. Fully immersive environment, move anywhere, look anywhere. Rendered as 3D virtual installation and single channel machinima movie. (2004) |
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Urban Skin Dual channel 3-D video installation explores the simultaneous notions of city acting as skin for its inhabitants and the inhabitants acting as skin for a city. (2004) |
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Biometrics Viscerally tactile touch-screen installation confronts the new reality of the virtual body in terms of net-presence and hyperlinked thinking. Pixels and flesh touch hand-in-hand across the screen which has become a mirror of self image. (2004) |
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Fragment (live performance) A mix of live-video and prose spoken as one long sentence that enacts the shattering of a single modernist ideal into the fragmented inevitability of the postmodern re-mix. (2004) |
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| Diatribes Simultaneous interview between Joseph Farbrook and Sama Alshaibi (diametrically opposed according to background) as they try to grapple with the war in Iraq, a war that the American government has waged, and which every American must share responsibility. (2003) |
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| Self Interview The interviewer (projected self) asks pointed questions concerning the nature of art, what it is that artists actually do, and what it means to work with an artist's own image. (2003) |
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| Propaganda War Casualty (V.3) Image series exploration into the fear and biases generated by the media after the events on 9/11. (2003) |
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eScapes |
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3D installations Browser powered window into 3D virtual installations on-line artwork experiences, some with communication between participants, others that are singular. At the moment, only available for PC (2002) |
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Fragment Hypertext train of thought taken from a stream of consciousness, complete with interactive tangents that change depending upon the state of the Internet at the present moment that the work is activated. (2001) |
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Eghost Public art in two parts, both re-contextualizing other public websites melding information from multiple sources into a single on-line identity that is the projection of no one individual user. (2000) |
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Banned Chatrooms A moment taken from the inside of the e-novel Real to Real. Taken as an individual work, this vignette presents a real-time conversation between some interesting characters projecting inside the world of chat-space. (1999) |
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Tangential Logic Response to the Internet as a whole circa 1999 using an original written work of prose as its navigational spine. Created when the Internet was still a bit crusty. (1999) |
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